The most critical skill in a user-centered design project–where the designer is solving a problem for a specific target audience–is empathy. Empathy enables an industrial designer to both identify a relevant problem, as well as explore and iterate solutions based on the needs of the user. The following projects utilize students’ empathic abilities in order to execute user-centered design projects.

 

MASTER’S DESIGN STUDIO I - GRADUATE WORK


In MD1, students took the concept of portmanteau, or word-combination, and applied it to objects. In this 5-week project, they randomly selected two basic designed objects and were challenged to find a meaningful intersection. Everything that is ever created is a kind of portmanteau. It is the combination of two or more things that have never been combined before. Sometimes it is a material with a new form. Sometimes it's an existing form placed within a new context. And sometimes it is simply mashing two objects together. Design is simply a remixing of what already exists. The underlying talent of a successful designer is finding the meaningful connections between disparate things.

Plateau
A picnic tote that creates a setting
Noah Wangerin

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CLOUD
A touch-lamp for the table
Shinkyung Do

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BOOKSHADE
An adaptable bookcase shading system
Michael Maclean

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INDUSTRIAL DESIGN III - SOPHOMORE UNDERGRADUATE WORK


In ID3, students are first introduced to fundamental and critical skills within the field of industrial design through the eyes of one particular design method: user-centered design. User-centered design is the most common method used in contemporary industrial design practices. In a user-centered approach, all efforts are directed toward providing solutions to identified problems around the defined user, context, and activity(s). We look at what makes a good user-centered design project, learn its components, and carry out two distinct 8-week projects in order to absorb this process.

COALESCE
A modular storage locker system to improve design school culture at UIC
Ashley Villagrana, Eugene Gnatyuk, Peter Graff

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UNRAVEL TEA SET
Portable tea set integrated with a traditional Chinese pastime
David Vuong, Betuel Benitez

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3DEATE
A design conceptualization tool
Samuel Kramer, Ryan Sorrano

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ONE
Portable speaker designed to optimize creative productivity
Nick Savage, Daniel Asseo, Maribel Lopez

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EMBRACE
A curricular system to teach cultural acceptance
Evelyn Andrade, Jia Fan

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INDUSTRIAL DESIGN V - JUNIOR UNDERGRADUATE WORK


As structured by former UIC professors Bruce and Stephanie Tharp, the field of industrial design can be split into four categories: Commercial, Discursive, Experimental, and Responsible. The following 8-week projects focus on Responsible Design–specifically, designing for individuals with a physical disability. Not only can designing for the physically disabled result in innovation for the target group, but it can often lead to mainstream product breakthroughs; think Charles and Ray Eames with their leg splint, eyeglasses transforming into fashion, and haptic watches designed for the blind. The students were challenged with addressing a specific disability (eg. loss of sight, loss of hearing, paralysis, amputation….) and through primary research identify a problem or pain point, and ultimately address this problem through product.

DULCET
Baking tool set for the blind
Katie Tramel, DeeDee Leng

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BEND
Mop designed for individuals in wheelchairs
Nina Robertson, Juan Salgado

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