The most critical skill in a user-centered design project–where the designer is solving a problem for a specific target audience–is empathy. Empathy enables an industrial designer to both identify a relevant problem, as well as explore and iterate solutions based on the needs of the user. The following projects utilize students’ empathic abilities in order to execute user-centered design projects.
MASTER’S DESIGN STUDIO I - GRADUATE WORK
In MD1, students took the concept of portmanteau, or word-combination, and applied it to objects. In this 5-week project, they randomly selected two basic designed objects and were challenged to find a meaningful intersection. Everything that is ever created is a kind of portmanteau. It is the combination of two or more things that have never been combined before. Sometimes it is a material with a new form. Sometimes it's an existing form placed within a new context. And sometimes it is simply mashing two objects together. Design is simply a remixing of what already exists. The underlying talent of a successful designer is finding the meaningful connections between disparate things.
Plateau
A picnic tote that creates a setting
Noah Wangerin
CLOUD
A touch-lamp for the table
Shinkyung Do
BOOKSHADE
An adaptable bookcase shading system
Michael Maclean
INDUSTRIAL DESIGN III - SOPHOMORE UNDERGRADUATE WORK
In ID3, students are first introduced to fundamental and critical skills within the field of industrial design through the eyes of one particular design method: user-centered design. User-centered design is the most common method used in contemporary industrial design practices. In a user-centered approach, all efforts are directed toward providing solutions to identified problems around the defined user, context, and activity(s). We look at what makes a good user-centered design project, learn its components, and carry out two distinct 8-week projects in order to absorb this process.
COALESCE
A modular storage locker system to improve design school culture at UIC
Ashley Villagrana, Eugene Gnatyuk, Peter Graff
UNRAVEL TEA SET
Portable tea set integrated with a traditional Chinese pastime
David Vuong, Betuel Benitez
3DEATE
A design conceptualization tool
Samuel Kramer, Ryan Sorrano
ONE
Portable speaker designed to optimize creative productivity
Nick Savage, Daniel Asseo, Maribel Lopez
EMBRACE
A curricular system to teach cultural acceptance
Evelyn Andrade, Jia Fan
INDUSTRIAL DESIGN V - JUNIOR UNDERGRADUATE WORK
As structured by former UIC professors Bruce and Stephanie Tharp, the field of industrial design can be split into four categories: Commercial, Discursive, Experimental, and Responsible. The following 8-week projects focus on Responsible Design–specifically, designing for individuals with a physical disability. Not only can designing for the physically disabled result in innovation for the target group, but it can often lead to mainstream product breakthroughs; think Charles and Ray Eames with their leg splint, eyeglasses transforming into fashion, and haptic watches designed for the blind. The students were challenged with addressing a specific disability (eg. loss of sight, loss of hearing, paralysis, amputation….) and through primary research identify a problem or pain point, and ultimately address this problem through product.
DULCET
Baking tool set for the blind
Katie Tramel, DeeDee Leng
BEND
Mop designed for individuals in wheelchairs
Nina Robertson, Juan Salgado